Game journalism and new communication formats (on the example of the igromania journal)

Authors

  • Anna Kodanina Lobachevsky State University of Nizhni Novgorod - National Research University, Nizhny Novgorod, Russia
  • Ekaterina Petrova Lobachevsky State University of Nizhni Novgorod - National Research University, Nizhny Novgorod, Russia

DOI:

https://doi.org/10.47475/2070-0695-2022-10107

Keywords:

game journalism, computer game, mass communication, cross-platform, e-sports

Abstract

: Being one of the dynamically developing sectors of the mass communication sphere, gaming journalism unites a number of niche media that have chosen computer games as their information area. The article discusses the communication formats implemented in gaming media in our country. On the example of the magazine "Igromania", the authors analyze the features of interaction with the audience, with the aim of increasing its loyalty and involvement, specific methods and techniques for strengthening "feedback".

Author Biographies

Anna Kodanina, Lobachevsky State University of Nizhni Novgorod - National Research University, Nizhny Novgorod, Russia

Candidate of Political Sciences, Associate Professor of the Department of Journalism.

Ekaterina Petrova, Lobachevsky State University of Nizhni Novgorod - National Research University, Nizhny Novgorod, Russia

4th year student at the Institute of Philology and Journalism

References

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Published

2022-01-14

How to Cite

Kodanina, A., & Petrova, E. (2022). Game journalism and new communication formats (on the example of the igromania journal). Znak: Problemnoe Pole Mediaobrazovanija, (1 (43), 62–68. https://doi.org/10.47475/2070-0695-2022-10107

Issue

Section

Игровые формы коммуникации

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