Identification of a person with his game avatar in game metaverse. everyday practices in video games

Authors

  • Pavel Arkhipov Ural Federal University, Ekaterinburg

DOI:

https://doi.org/10.47475/2070-0695-2022-10106

Keywords:

video games, smartphone, everyday life, interactivity, TV program

Abstract

The role of video games (mainly from mobile platforms) in the daily life of modern person has changed and increased. The features of mobile games have made them the most popular entertainment in the world. As a result, mobile games and it’s «big brothers» – AAA games from PC, Xbox, PlayStation etc. became to integrate into reality and integrate reality inside itself. Changes in the gaming industry, the popularity of games and circumstances have led to the formation of metaverses. In the article we present a new look at the trends in the development of the video game industry, and make predictions about a possible video games future. We base our conclusions on Newzoo reports and analytical materials by active employees of the gaming industry. In the process of studying we find out the significance of the influence of mobile games not only on the entire gaming industry, but also on the whole world. Last but not least we focus on the social role of all video games in general. If the growth rate of the gaming industry does not slow down and the direction of development continues we can see a world where the virtual and real universes will be inextricably linked.

Author Biography

Pavel Arkhipov, Ural Federal University, Ekaterinburg

postgraduate student, Department "Faculty of Journalism", cathedra of Periodicals and Online Publications

References

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Published

2022-04-09

How to Cite

Arkhipov, P. (2022). Identification of a person with his game avatar in game metaverse. everyday practices in video games. Znak: Problemnoe Pole Mediaobrazovanija, (1 (43), 53–61. https://doi.org/10.47475/2070-0695-2022-10106

Issue

Section

Игровые формы коммуникации

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